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Personal Project

Hair Simulation and Anatomy

Client Work

Personal Projects

Throughout this project, my primary emphasis was on capturing human anatomy with a focus on achieving realistic skin texture and hair representation. I accomplished this by sculpting the body in ZBrush and painted the skin textures using Substance 3D Painter. For the hair, I utilized XGen in Maya, employing a strand-based system to generate lifelike hair strands. These assets were then imported into Unreal Engine 5, where I developed blueprints to apply physics of the hair for natural movement. Animation was sourced from Mixamo.

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